Published on September 22nd, 2012 | by Aaron Roberts13
RIP Resident Evil – RE6 Demo Impressions
Fair to say if you read my ‘Five Things Resident Evil 6 Needs...’ article you’d understand that I’m quite a fan of the series, and zombies, and blood and all the fun stuff that makes video games great. So imagine my delight when I recently got hands on with the Resident Evil 6 demo, and got involved. The demo offers the choice of three of the games four campaigns, and each option drops you straight into the action. You get to choose between series favourites Leon and Chris, or new boy Jake. So rather than take you through a boring play by play of what goes on, let’s compare what I felt the game needed and what Capcom have delivered. Buckle up, this could get angry…
Bring Back The Feeling of Isolation:
Being backed into a corner, running out of ammo and the horde of undead slowly inching towards you. It was this feeling of isolation and terror that made Resident Evil such an iconic series, and something which has been lacking since the game adopted the all action approach with RE4. Does RE6 bring back the feeling of dread and genuine horror? Does it bollocks. Despite claims from the development team about making each campaign play differently and bringing back the horror which made the games so popular, RE6 ignores that once again and instead gives you more bullets than the SAS and lets you shoot away to your heart’s content. Each of the three campaigns sees you running point to point with the very occasional quick time event to break it up. It feels lazy and makes me long for the days of static cameras once again.
Less Action, More Atmosphere:
I wanted Resident Evil to revert back to the times when there weren’t three million enemies on screen so when they did appear it was shocking and a challenge to defeat them, add in the slowly building score and how tense this could make you it really drew you in and then subsequently soil yourself when something that wants to eat your brains did appear. Alas, RE6 ignores atmosphere and building anticipation in favour of moar baddeez. I estimate that it only took about twenty eight seconds to get into my first fight with Leon, and about three nano seconds in Chris and Jake’s campaigns. It feels like any generic shooter and there’s so little present which made Resident Evil great that it nearly brought me to tears. There’s more atmosphere in a black hole, which is probably where this game belongs.
Bring Back S.T.A.R.S:
This hasn’t happened. Chris Redfield though is now some sort of John Connor leader of the resistance by all accounts. But still Jill, Rebecca and Barry etc are apparently on the most awesome of all the all inclusive holidays in the world, because they are long gone it seems. In their place are a load of bland, uninteresting Marine sorts with the obligatory newbie who apparently nurses a semi when Chris talks. I wish I was making this up.
Bring Back Zombies:
This does seem to have happened!! Hooray!! From the demo though it appears only Leon’s campaign sees the undead, the others see some genetically modified people who sprout tentacles and stuff. Or in Redfield’s case, fifty foot tall giant thing with a tumour on its back. So one step forward I guess… Let’s not talk about the fish like things which spit acid at you, I’m guessing the developers were on acid when they thought this was a good idea.
Don’t Make Having a Helper Compulsory:
I previously said that having a helper removed the atmosphere from the game, but as we’ve since learned there is no atmosphere here anyway and if there was, Captain Get In The Way is right there to wind you up. Every campaign appears to have some stupid moron follow you like a lost puppy, getting in the way and being more of a hassle than a helper. There’s no option to turn it off or only use it online – You have to have this lap dog follow you round. It’s annoying, it’s still less intelligent than one of my stool samples and it sucks away the very essence of Resident Evil. If I could just shoot them in the head and then they get the idea I wouldn’t mind. But they still come back, and it’s the final nail in this very shoddy coffin.
I can’t really comprehend how this feels so wrong, or why it was decided to change the series so much so that it doesn’t even represent the series original entries. Things evolve, and that’s fine, but this is such a bastardisation of the series it’s not anywhere near close to what it should be. The one positive I took out of the demo was the added option to now walk and shoot, it’s just a shame that the only thing I wanted to shoot was myself, in the head.
Summarising what RE6 is all about is quite simple; imagine a very clunky Gears of War. If that sounds like your idea of fun then I’m sure come 2nd October you’ll enjoy this. If however you grew up with Resident Evil and loved the premise and what the original games did then much like me you’ll wish there had actually been a zombie apocalypse to stop this travesty being produced. At least the new movie will be better than the game, which I’m sure a lot of people will find upsetting, but unfortunately for Capcom… It’s true.
RIP Resident Evil.